RT Journal Article SR Electronic T1 Ordering structured populations in multiplayer cooperation games JF bioRxiv FD Cold Spring Harbor Laboratory SP 021550 DO 10.1101/021550 A1 Jorge Peña A1 Bin Wu A1 Arne Traulsen YR 2015 UL http://biorxiv.org/content/early/2015/11/30/021550.abstract AB Spatial structure greatly affects the evolution of cooperation. While in two-player games the condition for cooperation to evolve depends on a single structure coefficient, in multiplayer games the condition might depend on several structure coefficients, making it difficult to compare different population structures. We propose a solution to this issue by introducing two simple ways of ordering population structures: the containment order and the volume order. If population structure is greater than population structure in the containment or the volume order, then can be considered a stronger promoter of cooperation. We provide conditions for establishing the containment order, give general results on the volume order, and illustrate our theory by comparing different models of spatial games and associated update rules. Our results hold for a large class of population structures and can be easily applied to specific cases once the structure coefficients have been calculated or estimated.